Simon Graveline - I design robust gameplay systems and build engaging 2D levels.
Game and level designer; ex-Ubisoft Montreal and ex-Tribute Games. I conceive game systems, enemy AI and levels that hold up at team scale — and I prototype them myself using Unity and GameMaker. Throughout my career, I got to work on many different systems including the Nintendo 64, GBA, DS, Wii and Switch as well as Mobile and Steam.
As a designer, I see the whole of a project, its domino effects, and I know how to structure something from nothing. As a lead, I excel at grasping the stakes of a project, balancing the company's goals with team motivation.
I co-founded Isart Digital Montreal, where I created the game design curriculum and taught design, prototyping, and game production — on top of managing the team of teachers, which forced me to understand my craft on a deeper level, as well as to clarify my thinking and share it.
I'm looking for a remote or hybrid game design role, focused on mobile or indie development, at human-scale projects with studios that have a proven track record of shipping games.
I'm using Grave Games as a platform to develop my own mobile games. Currently working on Dice Royal, set to be published on iOS, Android and possibly Netflix.
- Designed levels for an 8-bit platformer
- Designed and prototyped enemies and traps
- Designed 2D levels for platformers and beat'em ups
- Collaborated with project leads
- Coordinated with creative and narrative team
- Established the creative vision for the projects
- Managed the team and project pipeline
- Coordinated PR, localization, testing, events and social platforms
- Additional game and level design, art and programming
- Managed the game and level design team
- Established document and approval pipelines
- Collaborated with project leads
- Designed game mechanics and systems
- Managed the design and narrative team
- Established game design company standards
- Collaborated with project leads and clients
- Designed game mechanics and systems
Throughout my career as a designer, I've had the privilege of teaching my trade to aspiring game designers and coaching juniors, as well as introducing game development to elementary and high school kids through workshops given in schools and various organizations. Sharing my passion for game creation with younglings eager to learn is probably one of the most rewarding things I've had the opportunity to do. As an added bonus, teaching your trade really challenges what you take for granted, forcing you to think more deeply about all the subtleties of your craft.
- Created and maintained the design program
- Taught Game Design Systems, Enemy AI design and Prototyping
- Hired and managed the teaching team
- Helped the school grow from 8 → 175 students, 1 → 6 programs, to over 20 teachers
Learn the fundamentals of both native and multiplatform app and web development, using JavaScript, React, Native, Vite, Expo, Node, Kotlin, SwiftUI, Xcode, SQL and NoSQL. Currently in progress, with a diploma expected in November 2026.
Learn the basics of software and web development using C/C++, VB, Access and HTML.
- C/C++ Lab Assistant - Internship at Demers Institute
- Web Integrator - Internship at AT&T Canada